

Swap out the mines and Grenades for your preferred play style.īuild up plenty of Defenses, have a Geothermal plant if you want, double up on repair towers near the corners and main buildings, get plenty of Tower Ammo and prepare for the horde at 30 min as it’s slightly less intense than the attacking horde you experience in the campaign. Skill setup I used was Instant Repair, Small Mine, Gravity Mine, Grenade, Radar Pulse, Emergency Explosion, Sentry Gun and Nuclear Mine. The Riftbreaker offers a wide variety of choices to eliminate enemies and vanquish foes. Upgrades get the Reflective Armor and Titanium Machinery to move faster, This means wind, with a measly 12 power, is actually more space efficient than solar in non-desert biomes.
#The riftbreaker power guide how to
I preferred the Minigun and Power Fist as the Minigun tears up at high ammo cost for range and the Power Fist can Stun and regenerates damage. A T1 solar panel at 100 efficiency produces 20 power during the day, but only 10.8 power when averaged across the day and night. The Riftbreaker How To Video: A guide on ALL towers, theyre strengths, and some basic defensive layouts (With magic tips sprinkled in of course)With the EPI.

Considerably faster than building lv 1 and then upgrading to lv 3. Heads up with upgraded buildings! If you hold down LT as you build them, then they can be built to the highest level available. Only need 1-2 carbonium and 1 iron zones to harvest as you’ll only be using it to develop your own weapons. Main buildings are the improved harvesters, better green energy and then defenses. Once you build the Laboratory research buildings first and then weapons.
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Protect the base with some nearly free turrets and walls. It’s got base building and tower defense. Build the HQ, all the harvesters and then spam those solar panels and wind farms as you’re nearly building almost for free. The Riftbreaker is incredibly ambitious and mixes together the best components of a dozen genres to create something multifaceted and memorable. When you drop in find a good place to start near some Carbonium. Warmup duration 00:15:00 This can be shorter but longer is easier Resource volume factor Pump this to 250% or higher You might need to supplement the vents energy output a bit with turbines or solar panels for some defences, but the overall space saved at the main base will still be worth it. Just recommended that you have played through campaign first as it’s a fun game.įor the setup, chose Survival and then Custom Difficulty in the Tropical Zone. Build a little Cultivator/Harvester outpost around the vent and then build Bio-reactors back at the main base.

These two can be easily cheezed and completed in about 45 min. So I’m posting this in Going Green and also in Walk in the Park.
